Magnet makes items dropped by blocks jump to the player the way fishing
loot does. Makes its o that if you break a block over lava, or above a
hole, it comes straight to you rather than being lost. Really useful for
obsidian over layers of lava.
Silk Grasp: Applies the Silk Touch enchantment to any pickaxe, but only when held by gloves with Silk Grasp.
Touch: Lets the user, with an empty hand, pick up any block without
actually mining it. The block remains in their hand until they set it
down, and you cannot switch what you’re holding until you put it down.
Allows you to move full containers or acts as a one-slot-at-a-time
version of Silk Touch.
Touch: Allows taming of any animal using an empty slot. Basically, lets
you pet animals real good, and the animals go aw yeah thems some
scritches, and then they love you.
Grip: Any tools in your inventory are not lost upon death, but you lose
the gloves. Everything else is lost as normal. Has 4 levels- At level
1, only stone or lower tools are kept. At level 2, iron tools are kept.
At level 3, iron tools and ores are kept. At level 4, diamond tools and
all mined loot are kept.
enchantments that make it so your glove type is equivalent to the tool
type. Miner’s Gloves, Woodcutter’s Gloves, Farmer’s Gloves, Swordsman’s
gloves, that sort of thing, turn a click with an empty hand into the
equivalent of using a tool. Diamond miner’s gloves let you punch
diamonds, for example. Diamond Swordsman’s Gloves are equivalent to
using a diamond sword. Once a set of gloves has one of these
enchantments it becomes able to take on any enchantments that tool could
also have (So miner’s gloves can get Fortune, and Swordsman’s Gloves
can get Fire Aspect, etc).